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Thu, Jun 15th 2017 6:30pm —Video game makers and publishers have wildly different stances on modding communities, as is well known. Some embrace the communities and see them correctly as a free boon to the popularity of their games, while others would rather maintain strict control of the gaming experience by resorting to legal muscle with modders. But there is something strange in the Grand Theft Auto franchise, with and often taking confusing positions on what communities can do with their games.
What would seem undeniable is that the modding community has extended the lifespan of finely-aged games, such as Grand Theft Auto IV, by giving gamers new ways to play them.And, yet, Take-Two appears to to a wildly popular tool to mod GTA4, angering of a large swath of its own fans. OpenIV is the name of the tool and it had a wide array of uses, including making videos of gameplay from angles impossible in Rockstar's editor, to adding new vehicles to the game and delving into the game code to find secret areas. Some content created using the tool has even been featured on Rockstar's website, with the company going to lengths to praise the modding community's creations. Earlier this month, however, the creators of OpenIV got a cease and desist letter from Take-Two.According to a post on the official OpenIV website, the alleged cease and desist came on June 5th 2017. The supposed problem, OpenIV’s creators say, is that the program allows “third parties to defeat security features of its software and modify that software in violation Take-Two’s rights.” After discussing their options, the team behind the tool says they decided it was not worth their time to fight back.“Yes, we can go to court and yet again prove that modding is fair use and our actions are legal,” creator GooD-NTS wrote.
“Yes, we could. But we decided not to. Going to court will take at least few months of our time and huge amount of efforts, and, at best, we’ll get absolutely nothing. Spending time just to restore status quo is really unproductive, and all the money in the world can’t compensate the loss of time. So, we decided to agree with their claims and we’re stopping distribution of OpenIV.”The reaction from the gaming community was as swift as it was one-sided in its near universal condemnation of the takedown. Reactions ranged from confusion about why this action was taken after nearly ten years of OpenIV being in use and distribution to promises to never buy a Take-Two game again.
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Here is a sample of the reaction from Kotaku's post. Now, we could have a perfectly reasonable discussion about why modding of this kind ought to be considered Fair Use. Or we could discuss how petulant legal threats of this kind are a detriment to creation and the operations of running a creative endeavor. That, after all, is something we know quite a bit about.But my chief question is much more basic: How in the world did Take-Two think that this was a good business decision? Given the extreme backlash, whatever harm was caused to gamers themselves by the modding tool must be minimal at worst. Given how long Take-Two put up with this tool existing without threatening it for so long seems to indicate that any harm to the company was minimal at worst. Meanwhile, it's quite clear that this is a tool that fans of GTA4 very much want to be able to use and its use only happens if they have a copy of the game.
It makes the game more useful and attractive, in other words, which means more sold copies. What in the world was the company trying to accomplish here, other than merely resorting to protectionism?Filed Under:,Companies. This year's E3 seems to be even LESS about the players, and games, and more about Board directors and bottom lines.Bethesda - Lets get back to Paid mods and see how well that works THIS time!.Take 2 - Hey look at what Bethesda is doing, we should do that too!. Hasbro/WotC - Oh hi guys, we are going to shut down Magic Duels in the middle of a set so we can work on our next platform, sucks to be you guys, good luck! (Incidently, Magic Duels seen a mass exodus even WORSE than SWG/Smedly fuckup).
'What would seem undeniable is that the modding community has extended the lifespan of finely-aged games, such as Grand Theft Auto IV, by giving gamers new ways to play them.' In this case, this sentence from the article should give a small clue I think:'Some content created using the tool has even been featured on Rockstar's website, with the company going to lengths to praise the modding community's creations.' So, either a) different parts of the business are not communicating with each other (be that devs vs legal teams, Rockstar vs Take Two or whatever), or b) the lawyers are taking whatever steps they think are necessary without input from their clients, and thus don't consider the PR and other negatives of taking legal action.Ultimately, the problem is that different parts of business will have different mindsets.
The lawyers either don't understand the benefits of allowing people to operate in technically grey areas of the law (as mods always will), or don't care as long as they have the billable hours to show they're trying to 'protect' the brand.One of the reasons I'm sure I could never have been a developer for a major game studio is that between lawyers attacking fans and DRM destroying the quality of the end product, I'd probably have gone insane looking at my work being devalued by people who don't understand people who actually plays the damn things. That makes some sense, and at least it's a somewhat pro-community stance compared with the musings above. But, yeah, it was handled poorly. They could have done anything from working with the mod community to remove the ability to make malicious mods, to blocking modded versions from working with the main online component (while leaving the tool available to bespoke servers and/or offline modes), to banning accounts that use mods in a malicious manner.Instead, they use the shotgun approach, which never ends well. No doubt, this project will now fork either from disgruntled modders wanting to create legit mods or cheaters wanting to carry on cheating, and they'll have to do the above anyway. Which clashes rather strongly with what I've read, which was that the tool was designed to only work for the offline version of the game, even going so far as to crash the game if someone tried to use it on the online half.Now I can see someone else taking the tool, cracking it so that it did work online and then using that to cheat, but in that case TT's action would be another case of attacking the toolmaker, rather than the one abusing it, likely simply because it was easier, which.
Isn't really any better.